Fwd: [engap-list] Systems Of Systems Signature Area Seminar: Paul Grogan Tuesday February 4 at 3:00PM
-------- Original Message -------- Subject: [engap-list] Systems Of Systems Signature Area Seminar: Paul Grogan Tuesday February 4 at 3:00PM Date: Thu, 16 Jan 2014 06:24:45 +0000 From: Velasquez, Juan D <jvelasqu@purdue.edu> To: engfaculty-list@ecn.purdue.edu <engfaculty-list@ecn.purdue.edu>, engap-list@ecn.purdue.edu <engap-list@ecn.purdue.edu>, engcs-list@ecn.purdue.edu <engcs-list@ecn.purdue.edu> CC: Dellinger, Leza R <lrdellin@purdue.edu>, Karth, Rebekah J <rkarth@purdue.edu>, Percifield, Carolyn A. <carolynp@purdue.edu> *College of Engineering *** *SYSTEMS OF SYSTEMS SIGNATURE AREA* ** *Simulation and Gaming Approaches for Systems of Systems: The Saudi Infrastructure Planning Game* ** *TUESDAY, FEBRUARY 4 3:00-4:00PM* *RHPH 164* *Paul GROGAN*** /Ph.D. Candidate, Engineering Systems Division, Massachusetts Institute of Technology/ // Infrastructure are composed of large-scale systems operated and managed by organizations having a degree of independence from one another. In working towards national objectives such as sustainable development, strategic planning of infrastructure as a system-of-systems must consider integrated decisions with partially-decentralized decision-making. This seminar presents ongoing research to develop and mature simulation and gaming approaches to support decisions in Saudi Arabia, where $400 billion is budgeted for new infrastructure projects between 2010 and 2015. Simulation games combine technical simulation models with human players in an interactive environment. First, the infrastructure system-of-systems (ISoS) framework defines templates for interoperable models. The ISoS framework uses graph-theoretic components to express resource flow behaviors and has been implemented using the IEEE Std. 1516 High Level Architecture (HLA) for simulation interoperability. Next, the prototype multi-player Saudi Infrastructure Planning Game uses a simplified view of Saudi Arabia as three regions to express key interactions between agriculture, water, oil and gas, electricity, and social systems. Players decide which infrastructure elements to create, where, and when over a 30-year time horizon while all other operational details are optimized with a linear programming model. Finally, a human design experiment uses the Saudi Infrastructure Planning Game as a context-rich tool to evaluate the effect of quantitative metrics on collaborative decisions. *Paul Grogan*is a Ph.D. degree candidate in the Engineering Systems Division at the Massachusetts Institute of Technology. His research focuses on the design and use of software tools to meet strategic objectives for complex systems. His past and present projects studied city- and national-level civil infrastructure systems, human space exploration campaigns, and federated and distributed satellite systems. His doctoral dissertation develops the concept of “interoperable simulation games” drawing from the ideas, practices, and technology of military wargaming. In addition to developing software tools, he uses human design experiments to evaluate prototypes and gather data for evaluation of behavioral hypotheses. Paul holds a S.M. degree in Aeronautics and Astronautics from the Massachusetts Institute of Technology and a B.S. degree in Engineering Mechanics and Astronautics and Mathematics from the University of Wisconsin – Madison. Juan Diego Velasquez, PhD Managing Director Strategic Initiatives Purdue University College of Engineering Neil Armstrong Hall of Engineering, Room 3000 701 West Stadium Avenue West Lafayette, IN 47907-2045 Office 765-494-5340 Cell 765-532-8388 jvelasqu@purdue.edu <mailto:jvelasqu@purdue.edu>
participants (1)
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Donna Bystrom